Pathfinder Playground ↗
Personal ProjectInteractive pathfinding playground for visualizing and comparing algorithms like A*. Enables real-time experimentation with grid-based pathfinding.
Software Engineer — Minneapolis, MN
CS student at the University of Minnesota with production experience across full-stack development, infrastructure automation, and embedded systems.
Interactive pathfinding playground for visualizing and comparing algorithms like A*. Enables real-time experimentation with grid-based pathfinding.
Developed multi-department ticketing system with Active Directory integration, tracking thousands of requests across the organization.
Architected Ansible automation for distributed Raspberry Pi network. Built IoT monitoring with automated alerts. Created 12+ real-time dashboards eliminating 4-hour workflow delays.
Own embedded firmware code for FSAE vehicle. Integrated IMU sensor with CAN bus for real-time motion tracking. Built UDP telemetry system for live trackside data visualization.
Developed microcontroller flight computer for near-space data collection at 90,000+ ft. Implemented sensor firmware and Python analysis tools.
72-hour game jam entry placing 3rd overall with 1st place gameplay. Applied agile practices to triage critical bugs under extreme time pressure.