Software Engineer — Minneapolis, MN

Grant Wodny

CS student at the University of Minnesota with production experience across full-stack development, infrastructure automation, and embedded systems.

Selected Work

Pathfinder Playground

Personal Project

Interactive pathfinding playground for visualizing and comparing algorithms like A*. Enables real-time experimentation with grid-based pathfinding.

React Pathfinding A*

Ticketing System

Oxygen Service Company

Developed multi-department ticketing system with Active Directory integration, tracking thousands of requests across the organization.

Active Directory PHP SQL Server

Infrastructure Automation

Oxygen Service Company

Architected Ansible automation for distributed Raspberry Pi network. Built IoT monitoring with automated alerts. Created 12+ real-time dashboards eliminating 4-hour workflow delays.

Ansible Python IoT

Gopher Motorsports

Systems Engineer

Own embedded firmware code for FSAE vehicle. Integrated IMU sensor with CAN bus for real-time motion tracking. Built UDP telemetry system for live trackside data visualization.

C CAN Bus Embedded

Stratospheric Ballooning

Flight Software Engineer

Developed microcontroller flight computer for near-space data collection at 90,000+ ft. Implemented sensor firmware and Python analysis tools.

C Python Hardware

Spectral Shift

Game Jam — 3rd Place

72-hour game jam entry placing 3rd overall with 1st place gameplay. Applied agile practices to triage critical bugs under extreme time pressure.

Godot Game Dev Agile